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Clash of Clans "Matchmaking" changes in march update

This post will tells you what will happens next on Clash of Clans March update for Clan war matchmaking.



screenshot Anoushka forum supercell image
via: forum supercell anoushka posted announcement

Clash of clans update over matchmaking changes in Clan wars - Clash of clans Supercell dev team announce what we'll have to expect in the upcoming March update.

One of this updates is the Team balance where-in they said that who have been recently losing a lot will be more likely to be matched with other Clans who are also struggling to find a win, thus helping to break long losing-streaks. Similarly, Clans who have been winning a lot will be more likely to encounter other winning Clans."


Read Changes to expect to Clan wars Matchmaking:


1.  War sizes 35v35 and 45v45 are being removed in order to boost available matches in other war sizes;

2.  Clan Wars matchmaking will place a much greater emphasis on defensive (village) progress, and less emphasis on offensive (army) progress;

3.  Powerful, late-game defenses and troops like Inferno Towers, Eagle Artillery and Grand Warden will have much greater matchmaking impact;

4.  Clan Wars matchmaking will favor matches between Clans with similar recent win/loss records in their recent wars;

5.  Team-versus-team compositional checks have been added to help weed out imbalanced war matchups.


Defenses and War Base Optimization


Defensive progress will be playing a much bigger role in Clan Wars matchmaking after the update. Previously, the system placed equal weight between offensive (army) and defensive (village) progress, allowing for confusing war matchups between players with relatively over-strong or over-weak defenses. Now, war matchmaking will factor defensive progress much more heavily into every calculation to help to keep War Bases better balanced "in lane." After all, when Battle Day comes, all that really matters to YOUR team is how strong the opposing defenses are.

At the same time, matchmaking calculations have been rebalanced with the goal of better representing village progress. Previously, a village could be carefully manicured to hide a powerful defense or troop from matchmaking. For example, a player could intentionally not build X-Bows and under-upgrade other defenses to hide an Inferno Tower from matchmaking, and be treated as a TH9-level defense. Now, Clan Wars matchmaking will make a much sharper distinction between players who have built high-level items and those who haven't. Not only will this prevent higher-level players from preying upon lower-level players with hyper-optimized War Bases, but it will also allow high-level players to upgrade lesser units, like Cannons or Minions, without worry of undue penalty by the matchmaking system.


Win-Streaks and Team Balance


In Clan Wars, some Clans struggle to ever come away with a win, while others seem to win constantly and rarely find a challenging opponent. To help Clans find better matches based on their competitiveness, a Clan's recent war performance will now factor into Clan Wars matchmaking. Clans who have been recently losing a lot will be more likely to be matched with other Clans who are also struggling to find a win, thus helping to break long losing-streaks. Similarly, Clans who have been winning a lot will be more likely to encounter other winning Clans. A new war statistic "War win streak" will also be shown on Clan profiles, which showcases how many wars a Clan has currently won in a row.

Additionally, Clan Wars matchmaking has been fitted with new routines aimed at better balancing entire teams, rather than just individual lanes. It will place greater emphasis on matching the top of the war map, and less emphasis on matching the bottom. Total team defensive strength will also be analyzed to help filter out war matchups that are imbalanced on a map-wide scale.


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